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The only regret with this one is that Konami didn't let Hexadrive loose on the original ZOE HD remaster, which isn't particularly great. It's a fascinating story that was also one of John Linneman's first pieces of work for Digital Foundry. What we got was a game that more fully utilised the PlayStation 3's SPUs, resulting in a 1280x1080 masterpiece, with full 1920x1080 vector work. Originally released in a sub-optimal form at 720p with missing effects and dire performance, Konami took the remarkable step of recommissioning the project, handing it over to technology masterminds Hexadrive - an HD remaster of an HD remaster, if you like.
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In this final chapter, we cover the years 2013 to 2015 - a period of transition as the difficult PS3 era yields to the juggernaut success of PlayStation 4.Ģ013 proves to be an intriguing year for 1080p gaming for Chad Warden's favourite console and it starts off with the arrival of the HD remaster of Zone of the Enders 2 - or rather, its second arrival. We've seen triumph and disaster, along with a gradual metamorphosis, with 1080p coming into its own on smaller scale projects with less advanced visuals - punctuated by the arrival of stereoscopic 3D, requiring higher pixel counts, providing a backdoor to further 1080p support for the 'Triple'. We've looked at the beginnings of the full HD dream from Sony's initial marketing claims, through to the late 2006 launch. Across every Sunday this month, we've taken a look at 1080p gaming on Sony's controversial PlayStation 3. It's the last chapter in one of DF Retro's most expansive projects yet.
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